Decide quicker.
Random hand. Live timer. Engine grades each pass.
Train your gut for every step of the Charleston.
How it works
- You get a random 13-tile hand from the 2026 NMJL card.
- For each Charleston pass, tap the 3 tiles you'd send.
- The timer is live. The engine grades your picks and shows you the top hands you could still build.
- Six passes plus a Stop-or-Go call — one full Charleston per round.
Pick your speed
Beginner
30s
Per pass
Player
15s
Per pass
Expert
8s
Per pass
Each round deals you a fresh random hand and walks all 6–8 Charleston passes plus the Stop-or-Go decision. The engine compares your picks to its own and explains the gap.
Pass 1 of 7
First Right
➜ Right
15
Tap 3 tiles to pass.
0 / 3 selected
Pass 1
First Right
0/3
Your pass
Engine's pass
Your top 2 target hands
Decision
Stop or Go?
10
First Charleston done. Continue passing or call it?
Decision
Stop or Go?
0/5
You chose
—
Engine recommends
—
Drill complete
0/30
—